AI Insights · Timothy · July 2021
Top 5 Play Pass Games on iOS in Oceania: Q2 2021
Explore the performance of the top 5 Play Pass games on iOS in Oceania during Q2 2021 with insights on weekly downloads, revenue, and active users.
In Q2 2021, the top 5 Play Pass games on iOS in Oceania demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Sudoku.com - Number Games saw a steady increase in weekly revenue, peaking at approximately $310 in the final week of June. Weekly downloads fluctuated, with a notable dip to 3.6K in early June before recovering to 5.5K by the end of the month. The app maintained a strong user base, with weekly active users gradually rising from 51K at the start of the quarter to over 60K by the end of June.
Touchgrind BMX 2 experienced consistent weekly revenue, hovering around $1.4K to $2K throughout the quarter. Downloads spiked mid-June to 6.8K, followed by a moderate decline, ending the quarter at 4.6K. Active users mirrored the download trend, peaking at 16.4K in mid-June before slightly decreasing to 15.5K by the end of the quarter.
Flow Free had a notable peak in weekly revenue at the end of April, reaching over $1K, before stabilizing around $500. Downloads showed significant fluctuations, with a high of 8.2K in mid-April and a low of 2.2K in late May. Active users peaked at 232K in early May but settled around 196K by the end of June.
Hungry Shark Evolution displayed variable weekly revenue, peaking at $4.6K in mid-April and ending the quarter around $3.4K. Downloads saw a significant increase in mid-April to 7.7K, followed by a steady decline, closing the quarter at 2.5K. Active users showed a similar trend, rising to 32.3K in mid-April and then stabilizing around 20.3K by June's end.
Finally, 2048 maintained relatively stable weekly revenue, averaging around $70. Downloads showed a positive trend, increasing from 1.9K in mid-April to 3.3K by the end of June. Active users also saw a gradual increase, starting at 7.7K and reaching 9.4K by the end of the quarter.
This data, sourced from Sensor Tower, provides a snapshot of the performance of these top Play Pass games in Oceania. For more detailed insights, visit Sensor Tower.